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Download Deathmatch Classic PC Game 2001

Deathmatch Classic, also simply known as DMC, is a multiplayer mod for Half-Life made by Valve. It was released as a free download with the patch of the game on June 1, 2001, but is now charged for on the Steam store.

Download Deathmatch Classic PC Game 2001


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Half-Life received acclaim for its graphics, gameplay and narrative, and won more than 50 PC "Game of the Year" awards. It is considered one of the most influential FPS games and one of the greatest video games ever made. By 2008, it had sold more than nine million copies. It was followed by the expansion packs Opposing Force (1999) and Blue Shift (2001), developed by Gearbox Software. It was ported to the PlayStation 2 in 2001, along with the multiplayer expansion Decay, and to OS X and Linux in 2013. Valve ported Half-Life to its Source engine as Half-Life: Source in 2004. In 2020, Crowbar Collective released an unofficial remake, Black Mesa.

Half-Life was censored in Germany to comply with the Federal Department for Media Harmful to Young Persons (BPjM by its German abbreviation), which regulates depictions of violence against humans. Valve replaced the human characters in the game with robots, replacing blood with oil and body parts with gears, among other changes. In 2017, BPjM removed Half-Life from its list; to acknowledge this, Valve released Half-Life Uncensored, a free downloadable content pack, that reverts the censorship.[30]

Captivation Digital Laboratories and Gearbox Software developed a port of Half-Life for the Dreamcast, with new character models and textures and an exclusive expansion, Blue Shift.[31] Following the cancellations of several third-party Dreamcast games in the wake of Sega's decision to discontinue the console in March 2001, Sierra cancelled the port weeks before its scheduled release in June, citing "changing marketing conditions".[32][33] Blue Shift was ported to Windows.[34] The Dreamcast port became the basis of the Half-Life port for PlayStation 2, released in late 2001. This version added competitive play and a co-op expansion, Half-Life: Decay.[35]

Jeff Lundrigan reviewed the PlayStation 2 version of the game for Next Generation, rating it three stars out of five, and stated that "It may be getting old, but there's still a surprising amount of life in Half-Life".[55] the PlayStation 2 version of Half-Life was a nominee for The Electric Playground's 2001 Blister Awards for "Best Console Shooter Game", but lost to Halo: Combat Evolved for Xbox.[63]

In the November 1999, October 2001, and April 2005 issues of PC Gamer, Half-Life was named the best PC game of all time. In 2004, GameSpy readers voted Half-Life the best game of all time.[64] Gamasutra gave it their Quantum Leap Award in the FPS category in 2006.[65] GameSpot inducted Half-Life into their Greatest Games of All Time list in May 2007.[66] In 2007, IGN described Half-Life as one of the most influential video games,[67] and in 2013 wrote that the history of the FPS genre "breaks down pretty cleanly into pre-Half-Life and post-Half-Life eras".[68] In 2021, the Guardian ranked Half-Life the third-greatest game of the 1990s, writing that it "helped write the rulebook for how games tell their stories without resorting to aping the conventions of film".[69]

The PlayStation 2 version received a "Silver" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[106] indicating sales of at least 100,000 copies in the United Kingdom.[107] Half-Life's global sales reached 2.5 million units by July 2001.[108] Edge noted in 2003 that "a significant number of the 7.5m copies of the PC version were bought because the game offered such potential for community-driven expansion".[109] As of November 16, 2004, eight million copies of the game had been sold,[110] by 2008, 9.3 million copies had been sold at retail.[111] Guinness World Records awarded Half-Life the world record for Best-Selling First-Person Shooter of All Time (PC) in the Guinness World Records: Gamer's Edition 2008.

Deathmatch Classic or DMC is a multiplayer mod of the popular first-person shooter, Half-Life. It was released as a free download concurrently with the patch of the game on June 11, 2001, and released for macOS and Linux on August 1, 2013.

The original release included five maps converted from Quake. The gameplay is similar to Quake deathmatch with essentially the same weapons (except the one for melee combat, which is Half-Life's trademark crowbar instead of the original axe), armor and power-ups.[2] DMC also imitates Quake's physics, which allows an advanced player to gain a lot of extra speed or jump very high by using a number of movement skills such as bunny hopping and rocket jumping.

Rise, warrior. The time to wishlist Rune on Steam is at hand. The classic Viking third-person hack-and-slash melee action game is now available on Steam. This release, known as Rune Classic, contains the original Rune content, plus the multiplayer expansion pack Halls of Valhalla. Experience an exciting single player storyline where you thwart Loki and his minions from bringing Ragnarok to Midgard that will keep you entertained for hours. Eat meat and lizards, drink mead, as survival food. Call upon the power of the gods to enchant your weapon with Rune powers.Key Features:

People love free steam games, no doubt. But what many people hate is downloading so many parts and trying to install them on their own. This is why we are the only site that pre-installs every game for you. We have many categories like shooters, action, racing, simulators and even VR games! We strive to satisfy our users and ask for nothing in return. We revolutionized the downloading scene and will continue being your #1 site for free games.

Worms World Party is a turn-based strategy game released for Windows, PlayStation, Game Boy Advance, N-Gage and Pocket PC. It was developed by Team17, and was first released in Europe on 6 April 2001 and the US on 16 June 2001. It was also included in the Worms Triple Pack, which was released in 2002. It was the last 2D Worms game before the series' three year stint in 3D, starting with Worms 3D.

Unreal Tournament was designed as an arena FPS, with head-to-head multiplayer deathmatches being the primary focus of the game. The game's single-player campaign is essentially a series of arena matches played with bots. For team matches, bots are again used to fill the roles of the player's teammates. Even on dedicated multiplayer servers, bots are sometimes used to pad out teams that are short on players.

The game was officially announced by publisher GT Interactive on November 3, 1998, as part of a two-game deal that also included Unreal II: The Awakening, though development on the game had already started after Unreal was finished.[3][4][5] It was originally planned as just an expansion pack under the name "Bot Pack", when it was realized that the multiplayer aspect of Unreal was popular and something that people sought after, so the first priority was to fix the problems with online play.[6][7] According to Tim Sweeney, the development team felt that the "botmatch" (deathmatch play against bots) was slowly becoming a popular mode, and Steven Polge, who was behind the AI, felt he only scratched the surface of what was possible with bots, therefore placing the focus on getting a competitive AI that felt more "human" as well as working well in complex team-play situations like Capture the Flag. However, what also impulsed the dev team's decision, weeks before UT's own announcement while the game was still being worked, was the announcement of what would eventually become UT's main competitor, Quake III Arena, by Id Software's own John Carmack, a decision that took the development team by surprise. Therefore, instead of taking technological risks, they decided to focus on just fine-tuning and polishing the multiplayer aspect.[8]

Unreal Tournament has two console versions, each one with its own features. The version for the Playstation 2 console was first hinted by Tim Sweeney on July 16, 1999,[35] and developed in-house by Epic Games themselves. According to Mark Rein, the game was created with the purpose of showing a product running under the Unreal Engine for the console in order to be able to license the engine to interested third parties.[36] While it took some time for them to get used to the Playstation2 development tools, by February 2, 2000, they managed to get a bare-bones engine for the console, and input, file management and scripting were integrated some time later.[37] The first public demonstration of this version took place at the GDC 2000, where it was also confirmed that UT won't have online multiplayer, as the development team hasn't received the Internet documentation from Sony's behalf.[38] Local multiplayer was, however, confirmed the days prior to the E3 2000, supporting up to 4 players in a single machine, with them playing on split screen. Around this time, there was also consideration for updates to be downloaded onto the console's memory cards by connecting the PC to the PS2 via USB port, as well as support for custom user content.[39] During this time, there was also some controversy regarding the PS2 version of the game running on PC rather than PS2 at this event.[40] Another late confirmation, this time by Epic's VP Mark Rein, was that the game could be played with mouse and keyboard, although support for the Dual Shock 2, the console's main controller, was the priority.[41] Eventually support for USB modems and four-player split-screen play were dropped, though Epic still managed to get Ethernet support for the game, though not on launch, and cross-play with the PC version was still under consideration.[42] 041b061a72


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