Download The Settlers 4 PC Game 2001
The Settlers IV (German: Die Siedler IV), released as The Settlers: Fourth Edition in North America, is a real-time strategy video game with city-building elements, developed by Blue Byte and published by Ubi Soft. Released in Germany for Microsoft Windows in February 2001, in the United Kingdom in March, and in North America in August, it is the fourth game in The Settlers series, following The Settlers (1993), The Settlers II (1996) and The Settlers III (1998). In August, Blue Byte released an expansion, The Settlers IV Mission CD, featuring new single-player campaign missions, new maps for both single-player and multiplayer modes, a random map generator and map editor, gameplay improvements, and bug fixes. In December, they released a second expansion, The Settlers IV: The Trojans and the Elixir of Power (German: Die Siedler IV: Die Trojaner und das Elixier der Macht), containing new single-player campaigns, additional single and multiplayer maps, improved graphics, and additional gameplay tweaks. In March 2002, The Settlers IV: Gold Edition was released, containing the original game and both expansions, plus fan-made maps for multiplayer mode, and two minigames. In November 2009, Gameloft ported the original game to iOS, under the title The Settlers. Although featuring updated graphics and utilising touch controls, the gameplay, game mechanics and storyline are identical to the original. In April 2010, The Settlers was released for webOS, specifically optimised for the Palm Pre. Gameloft later released HD versions for iPad, bada, Symbian and Android. In 2013, the Gold Edition was released on GOG.com. In 2018, the game was re-released as The Settlers IV: History Edition.
Download The Settlers 4 PC Game 2001
Whether playing single-player or multiplayer mode, each game begins the same way; the player has a small settlement, a set amount of raw materials and tools, and a predetermined number of settlers. The basic gameplay revolves around serfs (the titular "settlers"), who transport materials, tools and produce, and who populate and perform the requisite task of each building. As in The Settlers III, new settlers can only be acquired by the construction of residences.
At no point does the player directly control any normal settler - instead, general orders are issued (such as ordering the construction of a building), with the AI handling the delegation of orders to specific settlers. However, the player can control specialist settlers, of which there are four types; pioneers (extend the player's territory by digging at the border), thieves (scout enemy territory and steal resources), geologists (test mountainous ground for raw materials), and gardeners (reclaim terrain corrupted by the Dark Tribe). When playing a multiplayer game, the player also has access to a fifth specialist unit; the Saboteur, who can attack and destroy all enemy buildings, not just military installations.
As in The Settlers III, players do not have to construct a road network. Instead, settlers can walk freely around the player's territory, with the AI handling pathfinding. Like all previous games in the series, The Settlers IV has an adjustable goods priority system, which determines the order in which items are transported. Players can also build marketplaces, which allow for the establishment of trade routes between areas on the same geographical region, and shipyards, which allow for the manufacture of warships, ferries (can transport specialist settlers, soldiers and war machines) and trade ships (can transport items from a landing dock to a different geographical region).
The economy is under the player's control throughout the game. For example, the player can control the distribution of goods by selecting which percentage of a given resource is transported to a given building. In a similar manner, the player can select what tools are made when. Tool production is important insofar as all buildings require raw materials and a worker with the right tool. For example, if the player has built a mine, and the building is still empty despite the presence of idle settlers, a pickaxe will need to be manufactured in the toolsmith. The game also uses a notification system that alerts the player if a building cannot be occupied either due to a lack of the right tool or the absence of available settlers.
As in The Settlers III, the game features magic, whereby each race can call upon their deities for economic and/or military assistance. Once the player has both manna and priests, they have finite access to a number of spells, the nature of which depends on the race. These spells include tuning fish to stone, turning enemy soldiers to allies (Romans), turning stone to iron, temporarily freezing enemies (Vikings), turning wood to gold, turning enemy bowmen into butterflies (Mayans), turning sulphur to iron, and turning enemy soldiers into normal settlers (Trojans).
As with Settlers III, the buildings in the game were created using 3D Studio Max, with Adobe Photoshop used to create the textures. Each race was assigned their own specific artist, who worked on nothing except the buildings for that particular race. According to lead artist/co-designer/co-writer Torsten Hess, this was done "so that the style of the buildings within a people is uniform". However, there were certain overriding rules to which the individual artists had to adhere. One of the most important was a technique Hess had employed on Settlers III; after the textures were applied, they were "dirtied" so as to create a lived-in, real-world sense. Hess explains, was: "Rigid and straight edges should be avoided. Beautiful curves and moving lines are instead used to suggest life in the settlers world. For the textures, this means stronger colours, a slightly higher contrast than the figures, as well as a lot of detail and the use of many different colour families. We definitely want to avoid a sterile look. We also draw all the textures by hand".
In October, Blue Byte released "Smack a Thief", a minigame designed to promote the main game. A variation on Whac-A-Mole, in "Smack a Thief", the player must click on Viking thieves before they can raid the Roman stores and escape. Available as a free download from Blue Byte's website, the game allowed players to upload their high scores to a global high score table.
The following week, Blue Byte announced the slated December release had been pushed back to January 2001, with Thomas Hertzler (Blue Byte CEO and the series producer) explaining, "we know that many gamers were particularly looking forward to The Settlers IV this year and, of course, we understand if Settlers's fans are disappointed. In the end, however, we made our decision with the players in mind. The Settlers IV will not be on shelves before Christmas, but fans will receive a game that corresponds to Blue Byte's high quality standard".
For example, rather than the building menu always present onscreen, it is accessed by pressing an icon which opens the "Build Menu". From within this menu, the player then has access to various submenus, such as "Basic Buildings", "Food Buildings" and "Military Buildings". Similarly, to access the menu to control specialist settlers, the player touches another icon, which is only available if the player has any such settlers available. Pressing down on any icon for two seconds brings up a brief help screen for that icon, and pausing the game allows the player to access a full help menu, replacing the "Extended tool tips" which appeared on-screen in the original.
PC Player's Damian Knaus scored the original game 85 out of 100, giving it a "Gold Player" award. Although he was impressed with the Dark Tribe, he criticised the integration of gardeners into the gameplay, calling them an "unnecessary extravagance". He was also critical of the lack of any "real innovations" and the absence of female settlers. However, despite these reservations, he felt the game was the best Settlers title thus far, and was especially impressed with the graphics.
The game was a commercial success, and 2001's highest selling German-developed game. In February 2002, it was awarded the "Platinum Award" by the Verband der Unterhaltungssoftware Deutschland e.V. (VUD); an award given to titles costing DM55 or more, which sell over 200,000 units nationally within the first twelve months of their release. By August 2002, the game had sold over 300,000 units in Germany.
The game's first expansion was The Settlers IV Mission CD, released in Germany in August 2001, and featuring three five-mission single-player campaigns, three "Settlement" missions (focusing on building up the player's settlement and achieving economic goals, as opposed to military conquest), three "Conflict" missions (focusing on combat), sixteen new maps for single-player mode, and eighteen new maps for multiplayer mode. In terms of gameplay, the Mission CD features improved AI, more varied mission objectives, more sophisticated scripting within missions, and higher difficulty in single-player games. The expansion also features a random map generator, and map editor, and numerous bug fixes and stabilisations.
This page provides general information on the The Settlers IV videogame. As more information about the project appears, you will find here news, videos, screenshots, arts, interviews with developers and more. Perhaps you have stumbled on this page in search of download torrent The Settlers IV without registration or download The Settlers IV on high speed. GamerInfo.net provides only information about the games and no free download The Settlers IV.
This page provides general information on the The Settlers IV Mission CD videogame. As more information about the project appears, you will find here news, videos, screenshots, arts, interviews with developers and more. Perhaps you have stumbled on this page in search of download torrent The Settlers IV Mission CD without registration or download The Settlers IV Mission CD on high speed. GamerInfo.net provides only information about the games and no free download The Settlers IV Mission CD. 041b061a72